![]() The idea of forming capture groups containing just the portions that are matching the colours specified in the trigger does sound attractive but I am not sure how we'd handled multiple matches for different trigger items. m and the corresponding background colour (the de facto cases) or the [38:2::#,#,#.m de jure form where # is 0 to 255 and gives the 16M colours. (Ctrl+Shift+S)Saves your entire profile (triggers, aliases, scripts, timers, buttons and keys, but not the map or script-specific settings) to your computer disk, so in case of a computer or program crash, all changes you have done will be retained. It also makes a backup of your profile, you can load an older version of it when connecting. from reception of ANSI Escape sequences of the form: GMCP data is stored in a table called gmcp and updates every prompt (for the most part). Check it, close Mudlet, open Mudlet, and log in. However matching on the effective 24 bit (8x8x8 RxGxB colour space) directly is not handled by the current Colour trigger system either. Theres a checkbox down under GMCP which reads Enable GMCP. The above are currently handled by the Colour Trigger at the moment, even though it has the point that the OP is making. [38 5 #m and the corresponding background colour (the de facto cases) or the [38:5:# de jure form where # is 0 to 255 and gives one of the full range of 256 colours.If you make an alias to do 'display (gmcp)' you'll see the contents of the table. GMCP data is stored in a table called 'gmcp' and updates every prompt (for the most part). [9#m and the corresponding background colour where # is 0 to 7 and gives one of the second 8 colours. There's a checkbox down under 'GMCP' which reads 'Enable GMCP'.[3#m and the corresponding background colour where # is 0 to 7 and gives one of the first 8 colours unless [1m is also in effect to add 8 to the foreground colour index.There are issues with colour matching because it can be done on the basis of being one of 256 defined colours (some of which might actually be the same) but which can be distinguished by the colour index used by the MUD Game server to indicate it - i.e.in: function colorLine (section, fgcolor, bgcolor) fgcolor fgcolor or 'white' bgcolor bgcolor or 'black' resetFormat () selectString (section,1) fg (fgcolor) bg (bgcolor) resetFormat () end You can leave out the bgcolor part if you want it to default to the regular screen background.
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